- Dam Busters Help Sheet; by Zod Buster  

(%> OPTIONS:

    THE  OPTIONS THAT MAY BE SELECTED ARE:  ENGLISH  CHANNEL-start 
from  the  english  channel SCRAMPTION  AIRFIELD- TAKES  OFF  from 
airfield

    THE  "SCRAMPTON AIRFIELD" option requires more skill in a game 
play.  This option also includes an Intelligence Report which must 
be examined so that a strategy may be planned.

(%> ROLES(SCREEN DESCRIPTIONS,JOYSTICK,FIRE BUTTONS)

    All flight crew positions(point of view) are controlled by the 
player. The positions and their associated numbers are:

     1=PILOT
     2=FRONT GUNNER
     3=TAIL GUNNER
     4=BOMB AIMER
     5=NAVIGATOR
     6=FIRST ENGINEER SCREEN
     7=SECOND ENGINEER SCREEN(in scrampton airfield option)

   To  select  a POSITION,  press the appropriate  number  on  the 
keyboard.

   When a specific position is in trouble or needs attention,  the 
corresponding number will flash at the bottom of the screen!

(%> 1=PILOT

    The  pilot  screen  is used to control the  direction  of  the 
aircraft,  left, right,up, down. The joystick control behaves like 
a  real Lancaster.  When you pull back the aircraft goes up,  push 
forward the aircraft goes down,left=left, right=right.

    The  pilot's  screen contains a view of  the  horizon  lights, 
enemy  barrage balloons,  searchlights and ME 109 night  fighters. 
(This  view  also appears in the Front and Tail  gunners  screen.) 
There  are  also several instruments to the left is the  altimeter 
which shows two indicators.

       small indicator=200 ft increments
       large indicator=10  ft    "  "

    When "intercom" blinks #1 (pilot's position) you are too high. 
Drop your altitude below 1000 ft.

    The  second instrument from the left is the direction  compass 
for the aircraft. This tells the pilot what direction the aircraft 
is  heading relative to magnetic north.The small red  marker  that 
moves  on  the  compass is the direction that  the  navigator  has 
selected the aircraft to fly.

    The  next instrument is the Aircraft Horizon  Indicator(second 
right)    which   shows   which   direction   the   aircraft    is 
turning.(usefull at night when the real horizon is not visible)

    The far right instrument is the Airspeed indicator

(%> FRONT GUNNER:

    The front gunner controls twin 303 calibre F.N. 5 machine guns 
by guiding the crosshairs with the joystick, and pressing the left 
fire  button.  The  guns fire 20 rounds per second.  Every  fourth 
round  fired from the guns is a tracer bullet which 'glows' as  it 
travels away from the aircraft,  so that the direction and  target 
of fire can be determined.

    If  the bomb rotation switch in the bomb aimer screen has been 
turned on and the bomb has reached the specified 500 rpm,  the gun 
crosshairs  will  be replaced by the bomb  distancing  sights  The 
sights  are  used to determine the distance from aircraft to  dam. 
When  the twin dam towers are the same distance apart as the  bomb 
distancing  sights,  the dam is the correct distance away and  the 
bomb should be released (assuming that the speed and altitude  are 
set  correctly.  See dam approach) To release the bomb,  the front 
gunner  should  press  the left fire button  when  the  distancing 
sights are aligned with the dam towers.

(%> TAIL GUNNER:

    The tail gunner controls four F.N.20 303 calibre machine guns, 
two mounted on either side of the turret.  The guns are controlled 
in the same way as those of the front gunner.

(%> BOMB AIMER:

    In the Lancaster, the front gunner is also the bomb aimer. The 
bomb  aimer  need  be  accessed only  on  the  dam  approach.  The 
instruments  at  the bottom of the screen are  the  Bomb  rotation 
switch(left) and the aircraft altitude spotlight switch(right). To 
select  a  switch,  move  the joystick left or  right.  Under  the 
selected control,  a black control dot will appear. Press the left 
fire  button on the joystick to grab control of the  switch.  With 
the fire button pressed, move the joystick down to turn the switch 
on  or  up  to turn it off.  Releasing the  fire  button  releases 
control of the switch.

    When the spotlight switch is on and the altitude is less  than 
100  feet (at higher altitudes the spotlight cannot be seen),  use 
the  joystick  to  adjust the  altitude,  just  like  the  pilot's 
joystick control(forward is less altitude,  back is more altitude) 
Avoid  turning on the spotlights over enemy territory because  the 
Lancaster will become an easy target for enemy flak.

    Just  before  the  dam approach,  turn on  the  Bomb  Rotation 
switch.  When  the  bomb has reached maximum rotation,  the  Front 
Gunner will no longer control the front gun,  but will be  looking 
at  the  distancing  sights in preparation for the  bomb  release. 
Turning  off the bomb rotation frees the front gunner to  man  the 
twin 303's

(%> NAVIGATOR:

    The navigator has the most important job of the whole mission, 
the  responsibilty of plotting the course through enemy  territory 
to the dams. The navigator's screen shows a map on which there are 
two moveable objects. One shows the current aircraft position. The 
other  shows  the  navigational  cursor that is used  to  set  the 
compass  heading.  The  joystick controls where  the  navigational 
cursor  goes on the current map.  There are 6 maps  comprising  of 
Northern  Europe,each selected by moving the cursor toward the map 
edge.  As the map boundary is reached,  the next map,  if there is 
one,  will  be displayed.  By pressing the left fire  button  your 
current location may be viewed.  As you move the cursor around the 
screen  the  heading of the compass at the top of the screen  will 
change.  This new heading will be reflected in the pilot's  screen 
and indicated by the red indicator on the pilot's compass. Thus if 
the  cursor  is directly above the position of the  aircraft,  the 
navigator's compass heading will read (N).  The pilot then  should 
bank (turn) until the aircraft direction compass is aligned to the 
red marker which will also be (N).

    The   maps  of  europe  contain  different  coloured   symbols 
representing the location and types of landmarks.  THE SYMBOLS ARE 
CLASSIFIED AS FOLLOWS:

            GREEN CIRCLES----MILITARY INSTALLATIONS
            GREEN AIRCRAFT---MILITARY AIRPORTS

            BLUE DIAMONDS----POPULATION CENTERS
            BLUE SMOKE STACKS---INDUSTRIAL COMPLEXES

    The  size of the symbols is an indication of the concentration 
and  magnitude of the installation.  The novice should  look  over 
these maps carefully before choosing a course to fly.

(%> ENGINEER:

    The engineer controls one or two screens, depending on whether 
English  Channel option (one screen) or Scrampton Airfield  option 
(two  screens)  has been chosen.  The first screen  is  associated 
with the control of the engines.  It is the same for both options. 
The second screen (for Scrampton Airfield) is associated with take 
off and controlling trim on the rudder.

    The first screen contains four throttles (bottom  left),  four 
booster controls (bottom right) and four engine fire extinquishers 
(top  right).  The  booster gauges are the upper four  dials.  The 
lower four dials are the rpm gauges for the throttles.  A fire  in 
an engine is indicated by a blinking rpm gauges for that engine.

    To  access an instrument move the joystick left,  right,up  or 
down.Under  the selected control a black control dot will  appear. 
press  the left fire button on the joystick to grab control of the 
instrument.  With the left fire button pressed,  move the joystick 
up  or down depending on what you want to do.  Releasing the  fire 
button releases the control of the instrument.  The four throttles 
may be controlled simultaneously,  as may the four boosters. To do 
this  select the last booster or first throttle.  Push  both  fire 
buttons  in  at  the  same time to control all  four  boosters  or 
throttles. To get to the last booster when entering the engineer's 
screen  push  the joystick left.  This technique is handy  to  use 
during takeoff.

   The  upper  right  section  of the  screen  controls  the  fire 
extinguisher  for each engine.  Each fire extinquisher may be used 
only once,  so be carefull using them.  Care must also be taken in 
restarting  an engine,(if it will restart) after a fire because of 
the possibilty of rekindling the fire.

   The throttles control the rpm on a specific engine much like an 
accelerator pedal on a car.  The booster controls the pitch of the 
propeller blades in relation to the airstream near the  propeller. 
Thus  a larger pitch takes a larger bit of air.  Setting a booster 
is similar to selecting a gear in a transmission.  Thus the  speed 
of the aircraft can be set by any combination of boost( high gear) 
and max. throttle (pedal to the floor).

   Damaged  engines  can be a result of 'revving' the engines  too 
high  and  using the throttle without  adjusting  the  appropriate 
booster(putting  it in gear).  Too much boost with a low  throttle 
setting will result in inefficient engines and low power, reducing 
the  airspeed.  Thus  individual  gauges should  be  watched  when 
increasing/decreasing  the booster and throttle.  The damage gauge 
indicates  the  amount of damage to the  plane.  Heavy  damage  is 
indicated when the indicator is at the top of the gauge.

   The  Second  Engineer's screen which is only displayed for  the 
Scrampton Airfield option,  shows the flap control with  indicator 
(bottom  left),landing gear(bottom center) and rudder  trim(bottom 
right).  These  instruments are controlled in a simialr manner  to 
the First Engineer's screen.  The flap switch will turn on/off the 
flaps.  The  flaps  are retractable extensions of the wing of  the 
Lancaster,  thus when the flaps are down,  the wing area is larger 
and as a result the lift of the wing is increased.

   The landing gear control activates the hydraulic motor  control 
that lifts the gear.  The rudder trim adjusts the direction of the 
aircraft  to the left or right.  Moving the stick up introduces  a 
small  positive  yaw in the aircraft,  guiding it slightly to  the 
right.  Moving the stick down introduces a negative yaw that turns 
the aircraft to the left.




(%> GETTING STARTED:

    CTRL-U - SELECT APPLE JOYSTICK    ESC- PAUSE GAME

    CTRL-A - SELECT ATARI JOYSTICK    CTRL-S- SOUND OFF/ON

    SPACEBAR-START GAME               CTRL-R- RESTART GAME
         (option screen)

(%> PLAYING A GAME

    After the title screen has been displayed,  move the  joystick 
to display the level selection screen.

(%> LEVEL SELECTION

    The level of play is an indication of how difficult a game you 
want. There are 2 levels of difficulty:

     1-English Channel  2- Scrampton Airfield

(%> OPTION SELECTION:

    Selection a start at Scrampton,  the player is first presented 
with  an intelligence report as of the time of takeoff.  To ensure 
against  security  breaches,  no other bomber operation  has  been 
notified  of  your  mission,   thus  flying  into  another  bomber 
operation could produce disasterous effects for you and your crew. 
This  report should be memorized before proceeding because  it  is 
only presented once at the beginning of the game. This report will 
include  a  type of activity and the location of that  event.  The 
type of events that can be reported on are:

(%> RADAR ACTIVITY:

    Radar  activity is important because it is an indication  that 
mobile  enemy radar installations have been moved and the  map  in 
that area is inaccurate. 

(%> NIGHT FIGHTER ACTION:

    Feints  by  bomber command to lure enemy air interceptions  to 
specific locations were used frequently. This report indicates the 
area of high probability of encountering night fighters.

(%> BOMBING RAID:

    A large scale night operation is taking place over a specified 
city and that area should be avoided at all costs.  All ground and 
air defenses have been mobilized in these areas.

(%> FLAK CONCENTRATION:

    Large   concentrations   of   flak   installations   protected 
strategically  important  locations.  If these  installations  are 
warned by radar stations of your approach, you may not survive the 
mission.

    NOTE--Some  flak batteries were moved by railroad,  thus  your 
best strategy is to change slightly the flight paths each mission.

(%> ENGLISH CHANNEL OPTION:

    This  option  lets you start over the  English  Channel.  This 
option does not give the player the advantage of the  Intelligence 
Report. No takeoff is necessary.

(%> SCAMPTON AIRFIELD OPTION:

    In order to takeoff,  set the flaps down, and give the engines 
full  throttles and about half boost.  Select the pilot screen and 
wait  for the airspeed to build up(airspeed indicator  will  FLASH 
when ready). After a few moments you will be able to lift the tail 
section  by pushing gently on the joystick.  Lift the tail section 
until  the horizon is about 2/3 down from the top of  the  screen. 
Watch  you  don't lift the aircraft's tail too far up or you  will 
crash the aircraft.

    When  the aircraft's altimeter starts to show an increase  the 
aircraft has started to takeoff.  Adjust the pitch of the aircraft 
to  level  off at a constant altitude.(do this  quickly  to  avoid 
stalling the aircraft).  Retract the landing gear and the flaps to 
increase airspeed. It is important that the throttles and boosters 
are  lowered as soon as possible after takeoff so as not to  over-
rev  the  engines.  Pull  back  slowly on the  joystick  to  start 
increasing altitude, and you're off!

(%> FOR EITHER OPTION:

    When  flying over enemy territory at night there are a  number 
of considerations:

    1-If you fly at an altitude of over 800 ft.  you will give the 
night fighter radar something to lock onto.  If you fly under  100 
ft.  you risk hitting an object on the ground.  The pilot's number 
will  start to flash in the status screen if you start to fly  too 
high.

    2-Spotlights  and  possibly flak installations may be  knocked 
out by firing at the base of the light on the ground.

    3-ME-109  attacks may be avoided by either trying to shoot  it 
down or by performing a 'corkscrew' in an attempt to out-manoeuvre 
the fighter. 

(%> DAM APPROACH:

    Three  parameters must be set exactly during the approach  for 
the bomb to skip properly over the water.

      SPEED=must be 232 mph

      ALTITUDE=must be exactly 60 ft.

      DISTANCE=must be exactly 800 YARDS from the dam(indicated by 
distancing sights)

    When  making  the dam approach make sure that the  aircraft  a 
long   run  down  the  lake  to  the  dam  so  that  all  of   the 
parameters(airspeed,distance,and altitude) may be set.In order  to 
set the approach parameters examine the following points.

    SPEED-set  the  speed  by adjusting the  throttles.  When  the 
airspeed indicator blinks the speed has been set to 232 mph.

    ALTITUDE-make sure you are over the lake before reducing  your 
altitude under 100 ft. Bring the aircraft down and select the bomb 
aimer screen.  Turn on the bomb rotation and the aircraft altitude 
spotlights.  Adjust  the  aircraft's  altitude so  the  spotlights 
converge and are just touching.  The aircraft is now at exactly 60 
ft.

    DISTANCE-when  you are heading directly at the dam going  down 
the  lake,  the dam should appear on the horizon.  Use  the  pilot 
screen  to gently adjust the direction of the aircraft so the  dam 
is  near  the center of the screen.  Then using the  Front  Gunner 
distancing  sights,  wait for the exact moment that the dam towers 
align with the sights. When they align, push the bomb release (the 
left fire button).

    It  is useful to keep checking the parameters (altitude,speed, 
distance)  after  they are set because of drift and error  in  the 
setting.

(%> RESULTS OF BOMB RELEASE:

    If the bomb is not released under the proper  conditions,  one 
of two things can happen:

     -coming  in  too fast,too low,or releasing the bomb too  late 
will cause the bomb to hit the crest of the dam and skip into  the 
valley beyond the dam. 
     -coming  in too slow,too high,or releasing the bomb too  soon 
will result in the bomb dropping short and harmlessly.

    If  successful in destroying the dam,  you will be promoted in 
rank an also to the next level of difficulty.

(%> DAM BUSTERS STRATEGY

    After examining the intelligence report,  moving the  joystick 
will place you in the navigator's screen.  Before taking off it is 
useful  to examine the maps and the 'hot' areas in Northern Europe 
that you want to avoid and the 'holes' in the enemy defences along 
the  coast  that you might want to use.  Set the  compass  heading 
using the navigator's cursor to the first location you want to fly 
to.

(%> FOR EITHER OPTION

    The key to playing the game is to keep switching between views 
that are useful at the time. For example over enemy territory flip 
back and forth between the front and rear gunner and now and  then 
examine  the  pilot and navigator to make sure you are on  course. 
Remember  to  examine  the map before things get  hot  over  enemy 
territory and plot a path that will keep you as far away from  the 
enemy  installations as possible.  Keep track of where you are  on 
the map at all times.

    Always  keep  checking the Front and Tail Gunner  screens  for 
fighters  as  sometimes there is little warning of  their  attack. 
Always  answer a call from a gunner even though it may be to  draw 
your  attention  to another type of action such as flak of even  a 
false alarm on another screen.  Watch the screen carefully after a 
call because sometimes the fighters are hard to spot.

    There  are  two ways of trying to deal  with  night  fighters, 
firing  at them and dodging them.  Using the machine guns,  fire a 
spray of bullets moving left and right as soon as you see a  night 
fighter.  Keep  firing  until it explodes,  then stop to look  for 
more.  You  can  dodge  night  fighters  by  using  a  'corkscrew' 
manoeuvre.  The 'corkscrew' is a standard Lancaster manoeuvre that 
traces a horizontal corkscrew through the air.  It is performed by 
diving left,pulling up,  climbing,  then diving from the right  to 
the left.

    After  extinquishing an engine fire,  decrease throttle on the 
corresponding  engine  on the opposite  side.  EG-fire  in  engine 
#1/cut back on engine #4.  Ground installations such as spotlights 
and flak guns can be dodged by banking hard left or  right.  Other 
objects  such as barrage balloons can be shot out using the  front 
machine  guns.  If barrage balloons get too close you may rely  on 
the  cable  cutters mounted on the wings of the lancaster  to  cut 
cables before they snag the plane.

    Always  re-check your heading and position if you try to dodge 
night fighters.